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Video game cursor changer
Video game cursor changer









video game cursor changer video game cursor changer video game cursor changer

(On Windows, they come in the form of *.ani files instead of the one used for static cursors which is *.cur.) I believe Linux allows animated cursors too. I am not familiar with the low-level workings pertaining to the implementation directly but I do know that both Windows and macOS have support for animated cursors as it is used by the system-provided default cursors themselves. I don't think there's a need for a diagram since this is just talking about adding animation to the already existing custom mouse cursor system but I made one anyway.ĭescribe implementation detail for your proposal (in code), if possible: Show a mock up screenshots/video or a flow diagram explaining how your proposal will work: One could argue that static cursors can be more than enough but at the end of the day, video games are all about presentation and visual flair. It being hardware based instead of a node being updated constantly to follow the mouse cursor will also help with the overall performance of the game as it's one less thing the script has to be parsed for. Or any game, really, unless said game is purely keyboard/controller based. With the game being reliant on the mouse cursor a lot of times, it makes sense to add some flair and liveliness to it. (Arrow, I-beam, Pointing hand, horizontal resize, diagonal resize, etc)ĭescribe how this feature / enhancement will help your project: An action game on PC that requires a lot of interactions to be done using the mouse cursor with various states.











Video game cursor changer